Sunday, August 18, 2013

Enemy progress

Enemy progress

So the turn cape is the top one, the leftmost is a Forest Jotun that will knock the player backwards, the shaman will be a stationary turret type of character, the sword wielding one will just be the basic melee character, the baby is part of the goblin motherlord's kit where she throws exploding babies at the player that if they miss will crawl a short duration towards the player.  Its all still needing some polishing on the edges and such but if you think of any cool things for me to add let me know D: also in need of an idea for a last enemy, im thinking maybe some sort of defender enemy that has a block mechanic that requires the player to do something to get through his shield or whatever defense mechanism he has.  The thing I haven't included is the bipedal rabbit, still working on it :D one more small creature for the plains would be cool if anyone thinks of something

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